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This question was closed Sep 23, 2013 at 11:58 AM by DarkSlash for the following reason:

The question is answered, right answer was accepted

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Question by DarkSlash · Sep 16, 2013 at 01:18 PM · fpsonguidrawcallstrianglesdrawtexture

Too many DrawTexture calls

Im showing a set of images with GUI.DrawTexture. The numbers of images are 15. Even so, the DT calls are 40. In a certain time, the images are changed for another set. In that moment, the DT calls get up to 100 and the frame rate decrease to 5/6. I checked my code and that should not be happening... any idea??

EDIT: I changed DrawTexture to DrawTextureWithTexCoords. I cut in half draw calls. But still the peak to 84 draw calls and still causes the FPS to drop!

EDIT 2: The thing is that in the preview in Unity editor seemed to freeze a second (when the draw calls peaked to 84) but in the build everything shows fine, so is not a problem! (I think!)

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avatar image Graham-Dunnett ♦♦ · Sep 18, 2013 at 10:17 AM 0
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You do know that OnGUI is called multiple times per frame?

avatar image DarkSlash · Sep 18, 2013 at 11:27 AM 0
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But I find no reason to get that draw calls peak... do you?

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