Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KinanEldari · Apr 12, 2016 at 04:44 PM · alpha-channelopacityfadein

Can you combine a opacity map with a fade-in?

Hey folks, quick question if anyone knows.

I would like an object with its own opacity map to fade in. Is there an overarching Alpha channel that will always be used for an object regardless of opacity maps? Considering Unity removes the options to adjust opacity when you put in your own opacity map, I think I already have my answer (and thus have to look for a different solution). Figured I would ask anyway.

Thanks!

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fredex8 · Apr 13, 2016 at 02:41 AM 0
Share

I'm not actually sure how to do this but I would look at altering the levels of the opacity map to make it darker or tinting it from white to black. Whether or not there is a built in way to do this I don't know and it may require a custom shader. Alternatively using an animated texture which lowers the levels of the map and playing that backwards or forwards would achieve the effect of fading in or out but obviously would be more expensive to use and increase the file size.

avatar image Namey5 · Apr 13, 2016 at 01:33 PM 0
Share

What shader are you using. Using a custom shader would probably be the best approach in this case, although I think you can do it with the standard shader.

avatar image KinanEldari Namey5 · Apr 13, 2016 at 01:36 PM 0
Share

At the moment a standard unity 5 shader, yeah. Also, the $$anonymous$$m I'm working with has just started out with unity, so I don't already want to ask them if they can program a custom shader. Thanks for the input though both of you. I'll figure out something else.

avatar image Namey5 KinanEldari · Apr 13, 2016 at 11:29 PM 0
Share

I'm happy to write you a standard-based shader with this functionality, if the normal one doesn't work.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Opacity setting from code is not working 1 Answer

Why can't I change the alpha of my controls over time? 2 Answers

alpha value not changing(gradual decrease) during runtime 1 Answer

How to make blinding and flashing effects with lerp? 2 Answers

How would you create a transition between different maps or rooms like in Luigi's Mansion? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges