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Question by deltagobz · Mar 29, 2016 at 06:44 PM · pixel arttorque

Rotating pixel art

Trying to use AddTorque on a Rigidbody2D. Im using a pixel perfect setup, with the camera rendering pixel perfect. This is what it looks like: alt text

The black lines are squwed. Is it possible to rotate a body in unity pixel perfect with addtorque?

problem.png (934 B)
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avatar image Cherno · Mar 30, 2016 at 01:53 AM 2
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It's not only the black lines, it's the whole sprite. This is normal behavior and is always dependent on the relation between the sprite's size on the screen vs. the screen resolution. If the sprite would be shown without any zoo$$anonymous$$g at 1:1 scale, then it would a) not become skewed and b) probably become a pixelated mess.

Take a look at pixel art games that have sprite rotation. Either they use automatic rotation like Unity does, for smooth but ugly rotations, or they have seperate sprites for different angles.

avatar image deltagobz Cherno · Mar 30, 2016 at 04:05 PM 0
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Thanks for your awnser. I think i will try something diffrent then.

avatar image Sparrowhawk81 · Oct 19, 2017 at 07:40 PM 0
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What exactly is your question? Are you expecting the lines on the right side of the bottle to stay perfectly straight-looking when rotating?

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