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Question by Shyjay · Mar 29, 2016 at 05:10 PM · buttonposition

Find GUIlayout.Button position on mouse click - in flexible space Unity2d

Hi ppl,

Im kinda new to unity and Im actually trying to make a game for kids with dyslexia. Basically it shows a word in the middle of the screen seperated by dots which they can click to draw lines under the syllables. Is there a way to get the position of the clicked GUIlayout.Button or index the GUIlayout.Buttons in some way so I can access their position? I need to draw another texture starting at their position and I need to check their position/index for the syllable check. Or is there a completely different way to make this work?

This is what it looks like : alt text

  public void ButtonClicked () {
 if (GUILayout.Button(".")) {
     Vector3 dot = transform.position;
     Debug.Log(dot);
   }


     public void Punctuation (string word) {
 char [] wordArray = word.ToCharArray();
 //GUI Layout Function with 1 dot in front of every upcoming word
 ButtonClicked();
 foreach(char c in wordArray) {
     GUILayout.Label(c.ToString());
     ButtonClicked();
 }

}

 UILayout.FlexibleSpace();

 GUILayout.BeginHorizontal();
 GUILayout.FlexibleSpace();

 if(boxcheck1 == true) {
     GUI.Label(new Rect(lineStartPosX,lineStartPosY+50,200,100), curve);
 }

 ScaledPunctuation("Druckerei");
 
 GUILayout.FlexibleSpace();
 GUILayout.EndHorizontal();
 GUILayout.FlexibleSpace();
 GUILayout.EndArea();
 }


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avatar image Shyjay · Mar 31, 2016 at 01:29 PM 0
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last bumpy bump

avatar image TanselAltinel · Mar 31, 2016 at 01:47 PM 0
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Why are you not using Unity UI? You can reach components transform values. OnGUI is obsolete.

avatar image Shyjay TanselAltinel · Apr 02, 2016 at 03:12 PM 0
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thank you for the reply I will check some tutorials

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