Question by 
               sxnorthrop · Mar 29, 2016 at 02:13 PM · 
                terraintreesterraindataterraintexturesplatmaps  
              
 
              Raycasting to tree instances
I have a game that I can shoot a weapon, and I also have various particle effects for the type of texture I hit. I am aware there is a way to get a splatmap texture from the terrain, but I'm not exactly sure how to do it. Is there any way I can get the splatmap texture from the point that is hit with the raycast, and would this work with trees?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                