Question by
mohammed.romi · Mar 29, 2016 at 03:21 PM ·
unity 5gameobjecttextimage target
Dealing with objects and check each object name at runtime
Hi all please help me in this issue. I am developing an application using the unity and vuforia, my application write the image Target name when the object appear in a text field in canvas, i need to check when two objects appear the name of the two image targets and compare its if they equal a given value and then do a certain action. i connect each image target with different text field i will attach the code.
using UnityEngine;
using UnityEngine.UI;
using System;
namespace Vuforia
{
/// <summary>
/// A custom handler that implements the ITrackableEventHandler interface.
/// </summary>
///
public class DefaultTrackableEventHandler : MonoBehaviour,
ITrackableEventHandler
{
#region PRIVATE_MEMBER_VARIABLES
public Text objectName,result;
public string text ="";
public string text2 ="";
private TrackableBehaviour mTrackableBehaviour;
#endregion // PRIVATE_MEMBER_VARIABLES
#region UNTIY_MONOBEHAVIOUR_METHODS
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
#region PUBLIC_METHODS
/// <summary>
/// Implementation of the ITrackableEventHandler function called when the
/// tracking state changes.
/// </summary>
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
//OnGUI();
}
else
{
OnTrackingLost();
}
check();
}
#endregion // PUBLIC_METHODS
#region PRIVATE_METHODS
private void OnTrackingFound()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
objectName.text=gameObject.name;
if (gameObject.name == "Hydrogen")
text = "Hydrogen";
else
text2 = "Oxegen";
// Enable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = true;
}
// Enable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = true;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
}
public void check(){
if (text == "Hydrogen" && text2 == "Oxegen")
result.text = "Success";
else
result.text = "fail";
}
private void OnTrackingLost()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
objectName.text = "";
result.text = "";
// Disable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = false;
}
// Disable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = false;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
}
void Update(){
//dont need to use Update.
}
/*void OnTriggerEnter(Collider other) {
if(other.gameObject.tag == "object"){
//set text whatever you want.
}
}*/
#endregion // PRIVATE_METHODS
}
}
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