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Camera movement based on OnMouseDrag()
Is it possible to move the camera around using the OnMouseDrag() behavior?
I've seen some examples on how to drag GameObjects around with this behavior, but could it also work for a camera?
It is for an RTS game I'm working on.
I have GameObjects labelled "ground" with a collider. I was thinking maybe to translate the information coming from raycasting these objects back to the camera, but I can't wrap my head around it how that could solve it. Any ideas?
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