Question by 
               markjsommerville · Jun 16, 2021 at 11:10 PM · 
                sprite editor  
              
 
              Grid snap in Skinning Editor?
I have a 2D sprite that I'm trying to rig for bone animation, and the layout of the bones needs to be perfectly symmetrical. But I can't find a way to edit the bones without introducing minute human error into the equation. Is there any way to turn on some sort of grid snap in the skinning editor?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                