Question by 
               paulbertrand567 · Oct 08, 2017 at 09:13 AM · 
                camerajavascriptrenderingbeginner  
              
 
              Hide GameObject and children
Hi ! I can't fix the different issues i encounter when i try to hide a GameObject... I can't use the SetActive function because of the situation. Can someone help me using the renderer.enabled method ?
Here is my JS:
 #pragma strict
 
 var primary : GameObject;
 
 var kobra : GameObject;
 
 function Start () {
     kobra = GameObject.Find("KobraSight");
 }
 
 function Update () {
     if(Input.GetButton("Fire2") && primary.activeSelf){
         kobra.GetComponent(Image).enabled = true;
 
         // Hide renderers of "primary" GameObject
         //...
         //
         }
     }
 
     if( ! (Input.GetButton("Fire2") && primary.activeSelf)){
         kobra.GetComponent(Image).enabled = false;
         // Show renderers of "primary" GameObject
         //...
         //
     }
 }
Thank you in advance !
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 koobas.hobune.stream
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