Question by
acioting · Oct 06, 2017 at 03:13 AM ·
collidermeshgenerationmesh collider
How can I recalculate mesh collider to fit mesh?
I am currently working on a world generation script which utilizes Perlin Noise to create a noise map to elevate certain points a certain distance. When I went into play mode to test this, everything worked fine except for the fact that the mesh collider was the collider from my previous map that I had set manually. I am using Unity 5 and programming in C#.
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