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This question was closed Apr 02, 2020 at 02:16 PM by Kasper2000 for the following reason:

The question is answered, right answer was accepted

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Question by Kasper2000 · Apr 02, 2020 at 09:19 AM · transformdestroynavmeshagentdestroy objectdestroygameobject

Create new transform when other transfrm is destroyes

Hi,

I'm making an AI script for a enemy, it needs to wander end set its own destination inside of a given area. Now I made this script by following a couple tutorials, but when I destroy the moveSpot.gameobject and want to create a new transform i get the error that its still trying to acces it.

This is my update function:

if (moveSpot.transform == null)

{ //CreateMoveSpot(); moveSpot.localPosition = center + new Vector3(UnityEngine.Random.Range(-size.x / 2, size.x / 2), 0, (UnityEngine.Random.Range(-size.z / 2, size.z / 2))); //Vector3 pos = center + new Vector3(Random.Range(-size.x / 2, size.x / 2), 1,(Random.Range(-size.z / 2, size.z / 2))); moveSpot = Instantiate(moveSpot, moveSpot.localPosition, Quaternion.identity) as Transform; moveSpot.name = "MoveSpot"; } else if (moveSpot != null) { agent.SetDestination(moveSpot.position); isWandering = true; } if (Vector3.Distance(transform.position, moveSpot.position) < 1f) { Destroy(moveSpot.gameObject);
} I'm a beginner so the code looks a bit weird maybe. Hope someone can help me!
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Answer by Kasper2000 · Apr 02, 2020 at 11:30 AM

I was thinking in the wrond way, instead of creating a new movespot I could just change the position(ofcourse .....);

this is the code now

         if (moveSpot != null)
     {
         agent.SetDestination(moveSpot.position);

         if (Vector3.Distance(transform.position, moveSpot.position) < 1f)
         {
             moveSpot.localPosition = center + new Vector3(UnityEngine.Random.Range(-size.x / 2, size.x / 2), 0, UnityEngine.Random.Range(-size.z / 2, size.z / 2));

             Debug.Log(moveSpot.position);

         }
     }
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