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Question by chris3331 · Oct 16, 2015 at 06:48 AM · c#texture2dimagesave file

Saving a Texture2D as .jpg in a folder (c#)

Hey,

How can I change the format of an existing texture from Texture2D to .jpg and save it in a folder like for example (C:\xampp\htdocs)?

Thank you in advance!!

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avatar image saud_ahmed020 · Oct 16, 2015 at 08:56 AM 0
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http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToJPG.html

 // to store image
 
 var bytes = texture.EncodeToPNG ();
 var path = System.IO.Path.Combine(Application.persistentDataPath, fileName + ".png");
 System.IO.File.WriteAllBytes (path, bytes);
 
 // To get image
 
 var path = System.IO.Path.Combine (Application.persistentDataPath, fileName+ ".png");
 var bytesRead = System.IO.File.ReadAllBytes (path);
 Texture2D myTexture = new Texture2D (1024, 1024);
 myTexture.LoadImage (bytesRead);

Hope for the best

avatar image chris3331 saud_ahmed020 · Oct 16, 2015 at 09:09 AM 0
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Thank you!! But unfortunately it does not recognize the .EncodeToPNG! Is it because I'm working in an Editor-Script?

avatar image Umresh · Oct 16, 2015 at 10:59 AM 0
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Place this script in your project. Hope this helps.

avatar image chris3331 Umresh · Oct 20, 2015 at 09:20 AM 0
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Thank you Umresh but I found a differen solution for my problem! I took the source image (not the texture2d) of a material and copied it in a new folder.

 string BumpName = oldBump.name + ".jpg";
 string sourceFileBump = System.IO.Path.Combine("Assets/Resources/Object/"+ SelectedObject.name +".fbm/", BumpName);
 string destFileBump = System.IO.Path.Combine("C:/xampp/htdocs/$$anonymous$$asterProjekt", BumpName);
 System.IO.File.Copy(sourceFileBump, destFileBump, true);
 

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