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Question by matrix_becker · Mar 28, 2016 at 01:53 PM · prefabruntimeparallax

I have two Background Prefab. I want to generate and spawn them at Rutime in alternative ways..like Bg1..Bg2..Bg1..Bg2....thats way. Also in smooth manner. This will happen in canvas only... I will give my code following....Please suggest me...

using UnityEngine; using System.Collections;

public class BGScroller : MonoBehaviour {

 public float ScrollSpeed;
 public GameObject Background;
 public GameObject Background1;
 public Transform canvas;
 
 void Start()
 {
     Instantiate();
 }

 void Update()
   {
     Background.transform.Translate(Vector3.left * Time.deltaTime*ScrollSpeed);
     Background1.transform.Translate(Vector3.left * Time.deltaTime*ScrollSpeed);
 }
 void Instantiate()

{ Background= (GameObject)Instantiate (Resources.Load("Prefabs/Background",typeof(GameObject))); Background.transform.SetParent (canvas, false); Background1 = (GameObject)Instantiate (Resources.Load ("Prefabs/Background-1", typeof(GameObject))); Background1.transform.SetParent (canvas, false);

     StartCoroutine ("waitFor");
     Destroy (Background, 44f);
 }
     
 IEnumerator waitFor(){
     yield return new WaitForSeconds (44f);
     Instantiate();
 }

}

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