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Question by
ddule · Dec 13, 2018 at 09:45 PM ·
texturerenderingprocedural meshquad
Properly stretch texture on quad
On picture 1 is actually what I get, but how to make it to look like pic 2?
stretching.png
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Answer by AndreiMarian · Sep 16, 2020 at 02:44 PM
You have to properly set the UV's for your quad. The quad created in-Editor by Unity has proper UV's.
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