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Question by zuniga · Jul 08, 2016 at 11:35 AM · webglparticle systemspriterendererspritesheet

Particle System using a texture sheet animation is not rendering correctly in the WebGL export. Has anyone come across this and know of a solution?

I've built a 2D game and I have two Particle System Prefabs that use Texture Sheet Animation - one is for an explosion and the other for a sparkle. When I play it in the editor everything looks great as do the Mac OS and Windows desktop builds, however in the WebGL these particle systems are presented as if in a column, one frame over the other frame, rather than each frame from the sprite sheet using the same center point. The linked screen shot shows what is happening - there are two frames of a twelve frame animation in the screen shot, the sprites should have the same center point, but they are appearing one above the other and the entire sprite sheet cycles through like this.

http://rmz.nyc/particleSystemTextureSheetAnimation.png

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avatar image rankornfeld · Jan 15, 2017 at 03:34 PM 0
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I get the same problem. Have you found a solution to this?

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