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Question by mkShogun96 · Sep 03, 2016 at 07:25 AM · 2drigidbody2dcolliderstop down shooterpolygon collider 2d

How to Stop Collider from Moving?

Hello Guys I have this really strange problem.

I made a level for my Top Down Shooter game using Polygon Colliders to for the walls so my character doesnt move through the walls. But Once I run the game, If my player hits the Wall, it's collider moves along with the player. I don't have any Rigidbodies on my Wall Colliders but I have a Circle Collider and Rigidbody component on my player (gravity Scale set to Zero since its a 2D Top Down game).

See Attached Photos: alt text

alt text

Any Help Would be appreciated! :)

collider-error-2.png (126.5 kB)
collider-error-1.png (139.2 kB)
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Answer by mkShogun96 · Sep 06, 2016 at 06:51 AM

I solved the problem! There was a rigidbody sitting on one of the colliders that I didn't see. It had gravity and everything so that was the cause of my problem. I removed all rigidbody from all of my colliders and that seems to be the best solution since if a collider doesn't have a rigidbody it is set to be a static collider (which means that it will not move!). So glad I sorted this out but in the process learned a lot though!

Sad to say but I ended up Answering my own Question haha :D

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Answer by davidjohn123 · Sep 03, 2016 at 07:37 AM

I have gone through this problem, you need to add box collider manually and add rigidboyd2d and gravity=0;

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avatar image mkShogun96 · Sep 06, 2016 at 06:43 AM 0
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Thank you @davidjohn123 I was thinking that could work as a solution, but I was afraid that it wouldn't be the best solution performance-wise. Ill give it a try thanks!

avatar image davidjohn123 mkShogun96 · Sep 07, 2016 at 06:43 AM 0
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Cheers.....

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