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Question by alemas · Mar 28, 2016 at 12:33 AM · buttonclick objects

Accessing public variable with the On Click() function list in Inspector

I am trying to detect a UIButton click event in Unity 5.3.31f. I attached a C# script to an empty GameOject, and I am trying to access a bool variable in the script using the On Click() function list in the inspector.

 using UnityEngine;
 using System.Collections;
 public class InputState : MonoBehaviour {
     public bool actionButton;
 }

The function is visible in the pool down menu, but the actionButton variable does not appear in the menu. I am not sure what I am doing wrong.alt text

screen-shot-2016-03-27-at-51911-pm-2.png (60.9 kB)
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Answer by paulomuggler · Apr 19, 2017 at 09:02 PM

This comes up for me as well once in a while; I'm not sure if class fields can appear at all as targets of event callbacks in the inspector.

What I do is use a public property with only a setter, that refers to the field I declared, like so:

 public bool thisIsMyField = true;
 
 public bool myFieldAccessorProperty {
         get {
         // getter is not required, I add it for consistency's sake when accessing
         // the value from other scripts
         return thisIsMyField;
         } 
     set {
         thisIsMyField = value;
     }
 }

property setters will appear normally in the OnClick() function list in the inspector.

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