TextUI text changes size if resolution changes
I have a problem where I have a TextUI with a string, and it has to fit perfectly in the TextUI because it has to be inside a ImageUI.
I changed the size of the font and the scale of the TextUI to make it fit perfectly, but if I change the resolution of the Scene Editor, the TextUI stops displaying the string perfectly and leaves it with lacking or too much space.
Also, what I see in the Game View it's not the same I see in the Scene Editor.
Only text inside the TextUI have this problem, no other object have it.
Answer by lvskiprof · Feb 24, 2021 at 05:48 PM
Have you tried TextMeshPro instead of TextUI?
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