How to disbale a network start position on runtime
Hi, I'm making a game that uses 6 round robin spawn points. The problem is that I want the point the player spawns at to determine it's color or team, so I don't want another player to be able to spawn there until the first player has left. I found out that disabling the gameobject the start position is attached to doesn't work and you can't disable the start position script so I have no idea what to do. Worst case scenario I'll just make players spawn in the center of the map and go to an unoccupied color. (In best and worst case scenarios, both are modeled of the way Roblox uses spawn points)
Your answer
Follow this Question
Related Questions
Best Practice for an object that is both online and offline using uNET 0 Answers
[UNET] Cant get player to parent with boat and sync position 1 Answer
Get name/variables from previously on server players 0 Answers
UNET | How to use network messages? 1 Answer
Best Network Manager Settings For Very Intensive Network ? 0 Answers