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Question by ZeroChaos98 · Nov 14, 2018 at 07:10 PM · physicsprefab

Sonic Style Rail Grinding

Hi everyone im still a bit new to coding in unity but i am making a Fangame using the Bumper Engine asset and i wanted to make a rail grinding ability but im clueless on how to do i wanted it to be setup in a way where there is no balance mechanic but its rather inertia based so if the rail goes downwards the player speeds up and when it goes upwards they slow down they simply can jump off whenever they feel necessary to do so and the players feet stay on the Rail no matter its orientation like i said ive only just gotten my foot in the door with scripting as before i was a 3DRad game dev and for that engine scripts arent a main focus at least not for me they werent so if anyone would be kind enought to help me out here because im completely lost on the matter....

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Answer by OptimalMelonPosition · Mar 24, 2020 at 09:55 PM

@ZeroChaos98 There is already 3 pre-existing scripts for rail grinding. If you create a new "GameObject" and select "Add Component", you can type in "Rail" and it will show you the scripts. However, i'm unaware of any objects that allow for rail grinding in the Bumper Engine. If you have made this possible i'd love to know how.,@ZeroChaos98 There's already script in the bumper engine for rail grinding, however i'm unaware of the existence of rails in the bumper engine. if you have made them possible i would like to know how

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