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Question by 2dgame · Mar 26, 2016 at 07:58 PM · physics.raycast

In game, get object at mouse position or screen point without using a collider

Hello, is there any way one could, in game, get a gameobject at the mouse position or some point on the screen without that gameobject having a collider? Unfortunately, adding a collider/trigger is no option for me here.

How does unity select gameobject in the editor that have no colliders. Maybe this could be an option?

Thank you

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avatar image Downstream · Mar 26, 2016 at 08:06 PM 0
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@2dgame This might be superfluous, but 2d or 3d? Calculating an index is easy for a grid, but this is no trivial task if you're trying to do it in 3d. Why is not adding a collider an option? You could have it on a separate physics layer so that it doesn't interact with anything?

avatar image 2dgame Downstream · Mar 26, 2016 at 08:33 PM 0
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I'm talking 3D. The reason I don't want to add colliders is that I need to interact with ANY gameobject in the scene that is rendered. It should work as a package that you can add to any scene without tempering with the existing gameobjects or layers.

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