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Everything close to camera has very different light (is darker)
This issue only occurs when i run the app on Android. See picture below.
The problem is the "circular dark shade" in the left-hand side of the picture. The effect is exactly as if there was "negative light" with a short dinstance reach. For example rotating the model shown in the photo so it is aligned with the viewport and then zooming in, the dark "shadow" will appear as a circle in the middle, growing bigger as the camera moves closer.
By reducing the scale of the model by a factor 100 the problem disappears, but that causes other problems with script code not designed for a smaller model.
It makes no difference if I tick or untick any of Global Illumination / Mixed Lightning options.
Anyone suggestions why this is?
Answer by OusedGames · Jul 04, 2017 at 02:17 AM
Hellow, Go you Model gameobejct - Mesh Renderer - Cast Shadows - Off
Hope it works..
Hi, i tried this, and it does make a difference when i run the app directly in the editor - going in close to an object with the camera makes it gradually go darker without a pronounced light-to-dark edge that is visible in the picture above. Unfortunately, when i build and run on Android, the problem is still there. Here is another example:
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