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Huge unknown shadow in scene [android]
I've been busting my head over this for hours now, there's this huge shadow in my scene and it changes place as I turn the direction of my directional light. It's almost always visible in my scene if I use shadows and daylight. I tried disabling opengl and reenabling it, tried creating the scene again, I even tried creating a new project but managed to get the same problem.
I am using unity free, is that the reason for this? Because I couldn't find any source for that either.
I think I will be relieved if I learn that this is because of unity free, because it's extremely annoying otherwise and at this point I have no idea what to do.
Would really appreciate the help.
This is not a "Unity free" issue that's all I can say for sure.
well that's something at least... so now I know it's an actual bug
It might feel like that but 99.99% of the time new users think it's a bug it is in fact something they've done. Did you by chance start a Lightmapping, interrupt it and then change the Auto/$$anonymous$$anual build flag? A screen shot of the scene and directional light properties might help too.
Answer by Suhrahj · Dec 08, 2016 at 10:05 AM
So I solved it after a day...
The problem was the Shadow Distance in Edit >> Project Settings >> Quality >> Shadows
I increased it to the length that the camera sees and not it displays properly. Apparently this problem only exists in Android, when you build it for Windows it doesn't just put darkness everywhere the camera shadow distance doesn't reach, but in android it was needed.
Had this same problem on my $$anonymous$$ac and the same solution fixed it. Thank you!
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