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Question by Unity-Paradox · May 15, 2016 at 07:20 AM · rotationrotation axistransform.rotationaxesrigid body

Rotation and Gravity Relative to the Center of an Object

Here's my problem: I'm trying to make a game that has a circle as a playfield, where the player should be able to walk on the edges of said circle, with the center of the circle being a point of "anti-gravity." The player should rotate so that their Y axis is pointing towards the center of the ring, and so that their X axis is pointing right relative to the player, thus the Z axis pointing either forward or backward. Transform.LookAt() doesn't do what I'm aiming to do, I have no way of converting a normalized vector to euler angles, and I need to be using a rigid body. What do I do?

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