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Question by Nagh · Oct 03, 2019 at 08:07 PM · 2dtopdownsorting layerssorting order

Improve sorting-order change in 2D top-down

Hello, I'm trying to make a 2d topdown-thing...

So here's my problem: My character should appear in front of and behind objects, so I have to change the sorting layer.

I know one solution for this. Always check the characters Y and the cbjects Y position --> if the chacacter's Y has the higher amount it's sorting layer is lower than the object's. BUT I don't want to check that every time. That's not very effective...

Any ideas how to improve this system?

Greetings,

Nagh

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avatar image tormentoarmagedoom · Oct 03, 2019 at 08:49 PM 0
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And just the correct order in hicheracy?

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Answer by BRW_arjan · Oct 04, 2019 at 09:59 AM

There are so many things going on every frame that just checking a Y value of 2 objects is no biggie.

But aren't Unity camera's and Z-buffers supposed to do things like that for you?

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avatar image Nagh · Oct 04, 2019 at 04:25 PM 0
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You're right with the process not taking much ressources, but in my view the solution isn't very elegant... but I'll tro to mess around with z-uffers and depth-textures, likeyou said

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