How can I save the player's position with GUI.Button?
Hi, I need some help in my game. I see a lot of questions like that, but I want to know how I can put a button in the game and when someone click it save his position. I see others questions where the script saved itself, in Updated. One of the examples I can give is the Pokemon, you click in button Save, turn off the game, when turn on, your player stay in the same position when you save. Thanks in advanced.
This may be able to help http://program$$anonymous$$gtutorials.thinkific.com/courses/5-methods-to-saving-and-loading-your-game-data-in-unity3d
If you use the coupon code SAVE$$anonymous$$E you get 50% off.
Thanks so much and sorry answer you 3 days after you post, but in this, I need to pay and I wan't this.
Your answer
Follow this Question
Related Questions
Save Button state(if shown or hidden) 0 Answers
UI Elements repositioning and resizing when playing game 1 Answer
Save button state using Playerprefs 0 Answers
Slight delay adding 0 Answers