Question by
Baenor · Sep 24, 2016 at 03:39 PM ·
unity 5user interfaceparentinghudchild-to-gameobject
Canvas as a Child with Screen Overlay follows parent scale
Hello,
I've got a character that get is Scale.x changed from 1 to -1 in various moments of the gameplay.
I would like to use the HUD as a child of the character since i can customize it better while scripting. However, the scale of the Parent, somehow gets inherited by the Canvas...
In fact when the character has its scale.x to -1, the canvas isnt visible no more in the screenSpace.
Can you tell me how to avoid this behaviour?
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