The question is answered, right answer was accepted
Animation not loopping
I am currently following the tutorial for a roguelike 2D game, but after adding the animations, and testing it, the animation only goes for one cycle and stays there on the last frame. The animator component in the player object has culling mode set to Always Animate, the other parameters in the animator and sprite renderer are also the same as in the tutorial (inside the animator too) changingany value in he animator while the game is running resets the animation, but still doesn't make it cycle
Has there been an update since that asks for the loop to be specified? if so, where do I find it? Thank you in advance for your time
found the answer, i had loop time unchecked in the animation file