Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sakuron · May 30, 2015 at 05:02 PM · scripting problemraycastmeshcrashspawn

Spawn script on mesh crashes Unity

Hi :) I´m working on a survival game on a planet. My spawn script for trees is already woring well on a regular sphere, but i want my planet to be an irregular mesh so I created another script. Now everytime I run the game Unity crashes. Can you help me out? (Maybe the if in line 21 is the problem ...)

Thank you TheSakuron

Here is my script for the irregular mesh : .`using UnityEngine; using System.Collections;

public class EnvironmentSpawner : MonoBehaviour {

 public GameObject Planet;
 public GameObject tree;
 public GameObject PlanetOrigin;
 public float UnicornCloudDistance;
 public float TreeNumber;
 public float MinSize;            
 public float MaxSize;            

 void Start () {
     
     for(int i=0; i<TreeNumber;i++)    {

         Vector3 origin = PlanetOrigin.gameObject.transform.position;
         Vector3 UnicornCloud = Random.onUnitSphere * UnicornCloudDistance;

         RaycastHit hit;
         Physics.Linecast(UnicornCloud,origin, out hit);
         var HitCollider = hit.collider;
         var PlanetName = Planet.collider;

         if(PlanetName == HitCollider)    {

             Vector3 onPlanet = hit.point;

             var RandomSize = Random.Range(MinSize,MaxSize);

             GameObject Baum = Instantiate(tree, onPlanet, Quaternion.identity) as GameObject;
             Baum.transform.localScale = Vector3.one * RandomSize;
             Baum.transform.LookAt(PlanetOrigin.transform.position);
             Baum.transform.rotation = Baum.transform.rotation*Quaternion.Euler(-90, 0 , 0);
         }
         else {
             i--;
             Debug.Log("Tree set to new Position!");
         }
     }
 }       

}`

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How can I improve this code? 1 Answer

How to find connected mesh triangles? 2 Answers

Raycast crashing build on collision with mesh collider 3 Answers

How to create a mesh with coordinates given from an Arduino? 1 Answer

Spawn a mesh in terrain 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges