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How to get tiled background adaptable to portrait and landscape?
I want to make a Menu using the UI, right now I managed to: Make an image keep it's aspect ratio always filling the camera, and making a tiled background. What I can't manage to figure out, is how to make a tiled background, that when the camera changes it's width or height, the size in the spriteRenderer component adapts when the DrawMode is set to Tiled. I'm new to Unity so perhaps I'm missing something, thanks in advance! I want to do this adaptable to landscape or portrait because I'm planning to deploy on mobile devices. My idea was to keeping the scale of the transform component, just modifying the DrawMode Size in sprite renderer. But maybe I'm wrong
Answer by Reivaz · Sep 02, 2017 at 06:41 AM
Just realized how to do it... I used an UI>Image and set the Image Type to Tiled, then I just made the Rect Transform stretch. I was using a Raw Image. Closing now.