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Question by
Jazzer008 · Mar 24, 2016 at 07:17 PM ·
shaderimage effectsdepth-buffer
How can I get seperate CameraDepthTextures for two different image effects.
I'm trying to get two different image effects running on one camera whilst one image effect uses the generated depthTexture from a different camera.
My current attempt is trying to change the depthTexture renderered from within the OnRenderImage function.
[ImageEffectOpaque]
void OnRenderImage (RenderTexture source, RenderTexture destination)
{
GetComponent<Camera>().depthTextureMode = DepthTextureMode.None;
edgeCam.depthTextureMode = DepthTextureMode.DepthNormals;
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