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Question by gh1337 · Dec 16, 2019 at 01:09 AM · camerarotationplayer movementthird-person

Rotate character body alongside movement.

I want to have a third person controller wherein the camera is at a fixed position and rotation away from the player at all times. The angle which the character faces should be entirely independent of the camera.

If a character spawns facing north, if I press "S" they should start moving south and the character should be facing south.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ThirdPersonCharacterController : MonoBehaviour
 {
     public float Speed;
 
     void Update()
     {
         PlayerMovement();
     }
 
     void PlayerMovement()
     {
         float hor = Input.GetAxis("Horizontal");
         float ver = Input.GetAxis("Vertical");
         Vector3 playerMovement = new Vector3(hor, 0, ver).normalized * Speed * Time.deltaTime;
         transform.Translate(playerMovement, Space.Self);     
     }
 }
 

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