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Question by sacee · Mar 25, 2016 at 01:11 PM · shaderunity5shader-replacement

Change shader values independent from material through script?

Hi guys,

i want to change the actual shader values at runtime like e.g.

_Glossiness ("Smoothness", Range(0,1)) = 0.5

independent from the material, so that I can export and re-attach the shader to another material without having to set all the values again.

Until now i only found material dependent shader value changes like e.g. this: material.SetFloat ("_Glossiness", smoothnessValue);

Is it even possible to change the values of a shader from a script at runtime without just changing the values material dependent?

Thanks for reading!

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avatar image sacee · Apr 06, 2016 at 09:55 PM 0
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The only Idea i had until now was to use a streamwriter to write a completely new file...

avatar image Namey5 · Apr 08, 2016 at 01:31 PM 0
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Can you not just change the default value?

avatar image sacee Namey5 · Apr 08, 2016 at 01:34 PM 0
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But how? I cant just write into a file while the program is running right?

avatar image Namey5 sacee · Apr 08, 2016 at 11:21 PM 0
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If you want to do it that way, you can. Using the .NET framework, you can access System.IO, which allows you to write to files through code.

https://msdn.microsoft.com/en-us/library/system.io%28v=vs.110%29.aspx

https://msdn.microsoft.com/en-us/library/system.io.file%28v=vs.110%29.aspx

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