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Unity "forgets" Import settings
Hey, guys!
I've encountered a strange behavior today which I'm pretty sure is a bug. Maybe one of you has seen it before and knows how to fix it.
Unity forgets the Import Settings I set for a sprite, as seen in this video. The sprite becomes blurry at some point, without me doing anything in particular, as if its Filter mode weren't set to "None", or as if it had a tiny max size not allowing it to be displayed properly.
The "fix" is to select the asset in the Project view, as if to remind Unity of its import settings, and voilà: The sprite is back to normal... until it isn't after a while. The blur also occurs in the Game view. I'm pretty sure it's not the shader's fault, because every sprite in my scene uses the same shader, and it works just fine.
It might also be worth knowing that I'm using an Editor script that auto-sets all Import settings for sprites. It's been working fine for months, though, and if anything, it should prevent sprites from being set to the wrong values.
Thanks in advance, guys!
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