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Question by windmarble · Jun 23, 2017 at 08:16 PM · rotationtransformrigidbody2d

Rotating GameObject Does Not Rotate Child

I am rotating a gameobject that has a child game object with a particle effect on it.

It's a missile with engine exhaust.

alt text

I am rotating the parent game object but the particle effect child objects do not rotate:

alt text

The missile object has this script on it:

 void FixedUpdate () {
 Vector3 dir = targetObject.position - transform.position;
 dir.Normalize();
 
 float zAngle = Mathf.Atan2( dir.y, dir.x ) * Mathf.Rad2Deg - 90;
 Quaternion desiredRotation = Quaternion.Euler( 0, 0, zAngle );
 
 transform.rotation = Quaternion.RotateTowards( transform.rotation, desiredRotation, 10.0f * Time.deltaTime );
 rigidBody.AddForce( transform.up * 10.0f, ForceMode2D.Force );
 }


Anyone see what I am doing wrong?

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