Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by NikoBusiness · Mar 23, 2016 at 10:18 PM · collisiontranslatebug reportradiusmechanics

Code Improvement Help : moving object inside radius buggy ( DOTween & without )

ok guys i've created my 2D game's mechanics and there where SO MANY BUGS but i did debug it,ofcourse its not good because its buggy again so i need some help,i'm moving an ball inside a circle radius by its Y axes and when it goes maximum distance it starts going -Y and its kind of buggy check out the code :

  if (_Distance < 2.31f)
         {   
             if(_switch == 0)
                 transform.Translate (0, 3.5f * Time.deltaTime, 0);
             else if(_switch == 1)
                 transform.Translate (0, -3.5f * Time.deltaTime, 0);

the switch is just for me to know when to go -y or +y axes code here :

 switch (_switch)
             {
                 case 0: _switch = 1; 
                 transform.Translate (0, -3.5f * Time.deltaTime, 0);
                 break;
 
                 case 1: _switch = 0; 
                 transform.Translate (0, 3.5f * Time.deltaTime, 0);
                 break;
             }

this is so hardcoded... i have added the translate functions here because without it the ball gets confused and doesnt move because when it starts to move back the distance is the same

any better solution? ALSO I would like to make it move with DOTween but can't find a way to make this kind of mechanics

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NikoBusiness · Mar 23, 2016 at 10:41 PM 0
Share

the switch is connected to the if with else statement so i made it else if ( _Distance >= 2.31f)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

46 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

To know what is in a circle, use circle collider or Vector3.Distance? 2 Answers

"Pushing" 2D Objects without applying a force? 0 Answers

Prefab Sphere Collider reset it's radius 0 Answers

How to make a player teleport on collision? 2 Answers

How to move an object on a terrain that will always stay on top of the terrain? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges