Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ochreous · Mar 23, 2016 at 07:22 PM · c#gameobjectanimatordestroyplay

C# Gameobject Is Destroyed before Animation Plays

I have a gameobject with an animator attached to it and it's parented to another gameobject scripted with my death script below. The animation is suppose to play first once health is less then zero. But I never see the animation play once and the script moves on to destroying the gameobject. Why is the script not playing the animation?

     public float health;
     public Animator explosion;
     // Update is called once per frame
     void Update () {
         if(health <= 0){
             explosion.Play("Explosions_");
             if(!explosion.GetCurrentAnimatorStateInfo(0).IsName("Explosions_Animation")){
             Destroy(gameObject);
             }
         }
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ali-hatem · Mar 24, 2016 at 11:39 AM 1
Share

dose animation play if you delete Destroy(gameObject);

avatar image CarlosVB · Mar 24, 2016 at 11:54 AM 0
Share

Destroy(gameObject, time for destroy) time in destroy allow the animation play properly

Example: Destroy(gameObject, 0.5f); will destroy the gameobject in half second.

4 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Abhiroop-Tandon · Mar 24, 2016 at 03:57 PM

You need to use a coroutine in your particular case. Just look how long the animation plays for and then in the coroutine destroy the object after that particular second. I guess whats happening is the animation is being played and it goes to the destroy line and destroys the object. Try using a coroutine (They are pretty cool) !!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Link0n3 · Mar 25, 2016 at 06:28 AM

@DangerousBeans, you can attach the animation to the script and then call the Destroy as on the following. I am assuming an explosion animation only play once.

 public float health;
 public Animator explosion;
 public AnimationClip explosionclip;        
 void Update () {
    If(health <= 0){
        explosion.Play("Explosions_");      
        Destroy(gameObject, explosionclip.length);
    }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by phil_me_up · Mar 24, 2016 at 04:13 PM

You could look at using Animation events. Once the animation has completed, this will call a routine which, amongst other things, could destroy the object. This way you know that the Destroy will be called at the exact end of the animation and it's easily portable across objects.

http://docs.unity3d.com/Manual/animeditor-AnimationEvents.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by SaurabhStudio · Mar 25, 2016 at 08:30 AM

you should give time to play animation clip before destroy. for example

 Destroy(gameObject, TimeToPlayAnimation);

TimeToPlayAnimation is time taken by animation. For example if it takes 1s to play then TimeToPlayAnimation = 1.0f

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

119 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

Destroy a Gameobject with a UI Button 3 Answers

The name "Destory" Does not exist in the current context 2 Answers

Animation issue (OnTriggerEnter) ***SOLVED*** 1 Answer

2D C# destroy a GameObject on collision 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges