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Filling area under positions with Mesh
Hello everyone, I need help with generating a mesh. I have a line renderer which animates between a list of Vector3 positions(so it looks like a graph). I want to fill/colour the area under it, and i am trying to use a mesh for this. Here it's what I have(i know its not much, but no idea where to begin) : QuadMesh.mesh.SetVertices(GraphDataManager._instance.CoinPositions); Where QuadMesh is a Quad with a Mesh on it, and GraphDataManager._instance.CoinPositions is an array with my Vector3 positions of the linerenderer. The problem is the mesh looks like this(like only taking the first positions or something) : https://ibb.co/knU2yy
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