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Question by Jeeva3m · Nov 27, 2015 at 11:11 AM · c#rotationprogramminganglevalues

How to convert User Values into degree(Angle)??

Hi Friends,

I am trying to get values from a InputField and based on that do the rotation. But here the challenge is: the user will type values from 0 to 100 and the 3D gameobject should rotate 0 to 90 degrees only, means if the user types 100 in the inputField, the target object should be rotated to 90. Likewise from 0-100 Values to 0-90 degree. How to implement this??

Thanks, Jeeva

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Answer by bubzy · Nov 27, 2015 at 12:25 PM

this is really simple maths :)

so you want 0-100 to be a percentage of 0-90.

float angleRef = (90/100)

then when you select the input its

 float angleToRotate = angleRef * userInput; //or whatever you called it
 transfom.eulerAngles = new Vector3(0,angleToRotate,0);


or whatever method you are using to rotate the object

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Answer by Jeeva3m · Nov 30, 2015 at 10:37 AM

Hi bubzy,

Thanks a lot for the answer.. I also tried a bit similar to yours like following

=(Input/100)*90

for an example, if the user input is 100, (100/100)*90=90 so the object rotates to 90.

Jeeva

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avatar image bubzy · Nov 30, 2015 at 06:40 PM 0
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great, im glad it worked for you and that you were able to expand on it, well done :D

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