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Question by robert97mc · Jul 08, 2019 at 04:10 PM · rotationcharacter

Character won't rotate along with camera on y axis

So I have "PlayerMovementScript" attached to player and "MouseLookScript" attached to player camera. So when I rotate my camera using mouse (FPS) I want my character to rotate around Y axis along with my mouse but I can't see where is the problem.

Here is MouseLookScript:

 using UnityEngine;
 
 public class MouseLookScript : MonoBehaviour
 {
     public float mouseSensitivity = 2.5f;
 
     private void Update()
     {
         float xRotation =- Input.GetAxis("Mouse Y");
         float yRotation =+ Input.GetAxis("Mouse X");
 
         transform.eulerAngles += new Vector3(xRotation, yRotation, 0) * mouseSensitivity;
     }
 }

and here is PlayerMovementScript:

 using UnityEngine;
 
 public class PlayerMovementScript : MonoBehaviour
 {
     public float movementSpeed = 10f;
 
     public GameObject playerCamera;
 
     private void Start()
     {
         Rigidbody rb = GetComponent<Rigidbody>();
 
         if (rb == null)
             gameObject.AddComponent<Rigidbody>();
         else
             return;
     }
 
     private void Update()
     {
         float moveHorizontal = Input.GetAxis("Horizontal") * Time.deltaTime * movementSpeed;
         float moveVertical = Input.GetAxis("Vertical") * Time.deltaTime * movementSpeed;
 
         transform.position += new Vector3(moveHorizontal, 0, moveVertical);
         transform.rotation = Quaternion.Euler(0, playerCamera.transform.rotation.y, 0);
     }
 }
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