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Question by Rabur · Mar 23, 2016 at 03:04 PM · networkingmultiplayer

Multiplayer Random Generated Maze

Hello, I've made a game in which you need to run through random generated maze, and I want to implement multiplayer. There're 2 scenes, first is Menu when you connect to server etc, and the 2nd one is a game, in which in Awake() the maze is generated.

And there's a question, how to send the maze to the client so both of players had the same maze?

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avatar image Salmjak · Mar 23, 2016 at 07:52 PM 0
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Use a [ClientRpc] function to send your randomized variables (that you base the map on) from the server to all clients.

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