Question by
Chris3434 · Feb 23, 2018 at 02:21 PM ·
c#texture2dcompressionwebcamalpha-channel
How do I change the default picture compression from DXT1 to DXT5?
I am using a webcam to take a picture and save that picture into the Unity Assets folder. When the picture is saved, Unity turns it into a RGB compressed DTX1 file format that doesnt have an alpha value. I would like Unity to compress it using DTX5 or some other format that has an alpha value. Is there a way to change the default compression setting from DXT1 to DXT5?
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