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VR app spins uncontrollably on iOS 14 (Unity 2019.4.11)
Hi,
I have a pretty simple 3D space which I created using the Google VR SDK (v.1.200.1).
In the editor and building it for Android works fine but building it for iOS gives the following result: https://www.youtube.com/watch?v=Sh5ounl7yQo
What could the reason be for it spinning like that?
Any help would be really appreciated!
Thanks in advance!
Comment
Just followed this tutorial again: https://www.youtube.com/watch?v=qZzhXHqX$$anonymous$$-g
so I have a really basic scene now. and it has the same exact behaviour...