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Question by perendl · Mar 23, 2016 at 12:13 PM · c#2dguitexttextfield

Change font size of drawn Textbox.

Hello there!

I'm working with Unity 2D.

I want to create a a floating text over units heads and it works but i want to change the fontcolor, size and the backgroundcolour of the textbox, how is that possible?

thats my script for now:

         GUI.TextField(new Rect(X,Y,A,B), GetComponent<Player>().damage.ToString());

thats it was the script reference says:

 public static string TextField(Rect position, string text, GUIStyle style); 

but if i try to type in the Fontsize or something it says it doesnt exsist. :/

Thank you for reading and coming answers, excuse my bad english.

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Answer by Abhiroop-Tandon · Mar 23, 2016 at 12:26 PM

You should probably try to access the TextMesh component and then you can access all the properties of the text !!

 text.gameObject.GetComponent<TextMesh>().fontSize or color 

And you can access all the other properties of it

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