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Question by george3d2011 · Dec 27, 2013 at 03:43 PM · multiplayeraudiosoundbullets

Audio Sources Across the Network

Hey guys I am making an FPS Multiplayer game. I have the weapon and a sound i want my weapon to make when it shoots! Unfortunately my weapon shoots and make the sound but that sound doesn't travel across the network so it isn't noticeable by the other players.

I tried to call it by an RPC like that:

     public GameObject holdSound;
     public GameObject bulletSound;
     
     [RPC]
         
     void SpawnRevBullet(Vector3 position, Quaternion rotation, string originatorName, string team)
         
     {
           
         GameObject go = Instantiate(bullet, position, rotation) as GameObject;
             
         RevBulletScript bScript = go.GetComponent<RevBulletScript>();
             
         bScript.myOriginator = originatorName;
             
         bScript.team = team;
         if (bulletSound)
         {
             holdSound = Instantiate(bulletSound, CurrentWeapon.RevSpawnpoint.transform.position, CurrentWeapon.RevSpawnpoint.transform.rotation) as GameObject;
         }
         
     }

but it doesn't work. What should I do?

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