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Question by zombistorm · Mar 22, 2016 at 01:46 PM · key

I have a error in a simple script

using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 public float JumpForce = 100f;

 void Start () {
 
 }
 
 void Update () {
     if( Input.GetKeyDown( KeyCode.Space ) )        {
         GetComponent<Rigidbody2D>().AddForce (new Vector2 (0, JumpForce));
     }
 } 

}

when I press Space the Character simply doesn't do anything, but when I change GetKeyDown for GetKey it works, but I want to do it with GetKeyDown. Please Help!!!!! It's a simple script!!! C#

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avatar image ZefanS · Mar 23, 2016 at 07:42 AM 1
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Have you tried increasing JumpForce? The reason it works when you use Get$$anonymous$$ey() but not Get$$anonymous$$eyDown() is because Get$$anonymous$$ey() will apply the force for as long as the key is held down, but Get$$anonymous$$eyDown() only applies it once.

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