[Best Practice] What's a good way to design multiple steps scenario?
Hello Not entirely a unity question... but hopefully someone can help :)
My game includes a part where you make different selection, and then press the "next" button to continue and make another selection, and so on (there's also a "back" button).
I've made each part it's own element, and whenever you press the "next" button, i've add multiple events to each button, that disables the current element, and enables the next.
I've now realized, this might not be a good practice, since each step has to have it's own buttons and it's a lot of micro-management of buttons events.
So i was thinking, maybe it's better to have a method in my GameController, which has something like "GoToNextStep", and every time it will show the next step from code. BUT, i'm not sure if it's better than what i'm doing, or what's the best way of implementing it.
i'm hoping to get some feedback, or maybe some general rules on how to do this
thank you!
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