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Floating boss Hands, can't move bones of hands for attacks
I have a floating boss head with floating hands and I can't get them to even move towards the player. They stay stuck in the same position or keep forcing itself back into the same position regardless of what I do. I've made a simple script to make them move towards the players position but it keeps pulling the hand back. As far as the animation goes the hands only rotate into fists, they do not change their position in the animation whatsoever. I'm new at trying to get this to work so any help would be greatly appreciated. How do move the bones of the hands when attacking the player?
Code:
private void LateUpdate() { _HandR.transform.Translate(Player.transform.position Time.deltaTime 2000);
}
result:
I'm not sure if this is helpful but the fists are part of a blended animation with the idle animation of the character. I tried just using the fist animation but nothing changed the hands still did the same thing.
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