Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Samflournoy · Mar 23, 2016 at 12:59 PM · particle systemcollisions

Particle system works on one object, but not duplicate??

I am making a simple iphone game where the user is controlling a car. When the car hits a tree, I am attempting to:

  • Stop rendering the tree

  • Play the particle system (mimic's tree exploding)

  • Destroy tree after 1 second

My code was working fine, but when I attempted to duplicate the tree, the particle system plays (upon collision) intermittently, and only for the original tree. Any advice?? using UnityEngine; using System.Collections;

 public class colUpdate : MonoBehaviour {
 
     public float timeSince = 0f;
     //GameObject player = GameObject.Find ("Player");
     carMove carScript;
 
 
     // Use this for initialization
     void Start () {
         GameObject player = GameObject.Find ("Player");
         carScript = player.GetComponent<carMove> ();
     }
     
     // Update is called once per frame
     void Update () {
         timeSince += Time.deltaTime;
     
     }
     void OnTriggerEnter (Collider col) {
         //Car hits tree
         if (col.gameObject.name.Contains("tree")) {
             GameObject thisTree = GameObject.Find (col.gameObject.name);
             MeshRenderer rend = thisTree.GetComponent<MeshRenderer> ();
             ParticleSystem ps = thisTree.GetComponent<ParticleSystem> ();
             //Plays particle system
             ps.Play ();
             //Makes tree disappear
             rend.enabled = false;
             Destroy (col.gameObject, 1);
         }
         //Car on road
         if (col.gameObject.name == "OnRoad") {
                 carScript.maxSpeed = 0.3f;
                 carScript.accel = 0.01f;
         }
         Debug.Log ("Working!: " + col.gameObject.name);
         timeSince = 0f;
     }
 
     //Car off road
     void OnTriggerExit (Collider col){
         if (col.gameObject.name == "OnRoad") {
             carScript.maxSpeed = carScript.grassSpeed;
             carScript.accel = -0.01f;
         }
 
     }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

52 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prevent Player from Rotating Into Wall 0 Answers

Colliders for tunnels 0 Answers

emission is not a member of UnityEngine.ParticleSystem? 0 Answers

Why particle system does not loop although the loop checkbox is already checked? 3 Answers

Look Teleport: Particle System 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges