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Question by Narmer · Mar 02, 2016 at 05:13 PM · networkingmultiplayerturn-basedboardgame

Turn-based Multiplayer Board Game Storage

Hello, I have several ideas how to make a multiplayer turn-based board game (extremely simple), but I am looking for an effective and easy solution how to store session data for each game session.

Each session should take up to 1 hour, there should be 3 players and the game is simply about moving figures on a board while facing some actions and getting some gold after the game is finished.

1) My first idea was that I could make a socket server that communicate with the clients and checks if everything goes well (no cheating). For that I would probably have to use Java or other languages working on Linux server (that I have at my disposal).

2) I could just communicate with server by using WWW class and each second check out the new state stored at server (PHP script + MySQL storage).

3) Using some memcached solutions, though I have no idea how..

Do you have any experience with making game like this? It is extremely simple and I want to avoid any over-kill solutions. Also, I want to avoid paying for licences like Photon for the same reason.

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